But, this does not take away from how good the game still looks, how well each dimly lit corridor still adds to the creepiness, and how good Mars looks when you step outside. When talking about the visuals on the console version of Moons of Madness, there is no surprise that you can feel the downgraded graphics. This feature makes you rely on it pretty fast and will have you scanning everywhere, not to miss out on anything. Your Biogage that you soon reunite with helps massively in scanning the areas and highlighting all the interactable items in a location, as well as your main objective location. Nothing feels confusing and every interaction button is nicely highlighted. Firstly, the controls of the game seem really good and simple. While we have already reviewed the game on PC, the console port was always something quite interesting to see. So you don’t really have a choice to just get up and go to any other location of your choice. With the vehicle, you can go to different locations that are all tied to the story. However, this feature is more of a loading cutscene where your vehicle drives you to the other location without giving you any control over it. You are also given the freedom to go from one facility to the other using the vehicle. Moons of Madness mixes its horror elements with puzzles where you have to figure out ways to progress further. This is where the fun begins as the horrors slowly creep up behind you. Sadly, even though you wake up from the dream, you find no one else around you and are alone in the base. In Moons of Madness, you play as Shane Newehart, a special technician who is assigned on Invictus, the Mars research outpost. However, you soon wake up to find out that it was all a dream. Right from the get-go, you are immediately introduced to the horrors of the game. What was supposed to be a science research facility on Mars, is slowly turning into everyone’s worst nightmare away from home. Moons of Madness does this exceptionally well where even though you are on a large, Earth-sized planet, you still are alone and trying to figure out the mystery and the horrors that you are facing. Surprisingly, I found more similarities between Moons of Madness and SOMA purely based on the fact that you truly feel alone, with no NPCs except their radio instructions and small conversation to aid you. Both the games have more similarities in the plot setting and how alone and desolate you are whether you are in a space station orbiting the moon, or in a cold desert of the planet Mars. Moons of Madness console version immediately reminds me of some of my favorite horror games in this genre SOMA and Prey. While the game was originally released for PC last year, and having tried the game out, I never really got the chance to play it until the recent console version. Before we dive deep into every feature and the differences compared to the PC version, let’s briefly go through what the game is about and you will be getting right from the start. I got a review copy of the game for the PlayStation 4 and while having tested the game on PC, I was pretty happy with how the game turned out to be in terms of both the visuals and the controls of the console version. Moons of Madness makes its way as a console version after a successful release on PC last year.
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